Press kit

Everything you need to write about Bike in VR. All text may be quoted freely. Images are free to use in coverage of the game; please keep the AI-generated key art labelled as an illustration and use the gameplay screenshots as gameplay.

Download the whole kit (zip)

Fact sheet

Title
Bike in VR
Genre
Virtual reality cycling simulator
Platform
Meta Quest 3 (stand-alone, no PC needed)
Status
In development (early build)
Release date
To be announced
Price
To be announced
Engine
Unreal Engine 5.8
Input
Head motion only: no sensors, no controllers needed to ride. Gaze-dwell buttons for the on-bike menu.
Hardware you need
A Meta Quest 3 and any bike on a trainer (smart or plain)
Content
Endless procedural road, 19 biomes, weather and time of day, living wildlife, biome music and nature sound
Website
https://bikeinvr.com/
Press contact
hello@bikeinvr.com

Short description

Bike in VR is a Meta Quest 3 cycling simulator. Park your bike on a trainer, put on the headset and pedal: the game reads your speed from head motion alone and rolls an endless country road through 19 biomes. No sensors, no controllers.

Long description

Bike in VR turns the bike you already own into a way to explore. You put any bike on a trainer, wear a Meta Quest 3 and ride. Every pedal stroke gives your head a small rhythm; the game senses it and converts it to speed, so there is nothing to strap on and no cadence sensor to pair.

The road is generated as you ride, from a seed, so it never ends and a good ride can be replayed. It leads through forest edges and deep woods, fields and timbered villages, desert dunes and red canyons, snow, jungle, mountain passes, a blossom valley under a giant World Tree, a swamp full of fireflies, a lantern-lit cave, crystal groves and a chessboard plain with giant pieces.

A small cockpit sits on the handlebar. Rest your gaze on a button to press it: recenter, change weather and time of day, lock a biome or glide to another. Weather runs from sun and wind to fog, rain and snow. Rabbits hop away as you pass, birds cross the road, and every biome has its own music and nature sound.

Comfort comes first: no artificial turning, nothing attached to you but the cockpit, a level horizon and an optional vignette at speed. Bike in VR is in development and made by a small independent team.

Key features

Logo and icon

Key art (AI-generated illustrations)

Made with OpenAI image generation (gpt-image-1) and not gameplay. Please label them as illustrations.

Gameplay screenshots

Real in-engine captures from an early build, with simple low-poly art.

Video

Video files are listed here once they are published.

Contact

Review copies, interviews and questions: hello@bikeinvr.com. Third-party art and music used in the game is credited on the credits page.