
A real bike on a trainer
Any bike, smart trainer or plain one. You pedal for real, so the effort is real.
Pedal your own bike. The road does the rest. Bike in VR reads your speed from head motion alone and rolls an endless country road through 19 biomes. No sensors. No controllers.
A short WebXR taste of the road: a Deep Forest and a red Canyon, in storm and fog. No install, no account. Open it in the Meta Quest browser and press Enter VR, or ride on screen on a computer.
The demo is a small web re-creation, not the full game: two biomes and simplified art. The real game is a Quest app.
Park the bike on a trainer, put on the headset, and ride. That is the whole setup.

Any bike, smart trainer or plain one. You pedal for real, so the effort is real.

Every pedal stroke gives your head a small rhythm. The headset senses it and turns it into speed. No cadence sensor, no controllers.

A small cockpit on the handlebar shows speed. Rest your gaze on a button to press it: recenter, change weather, jump to another biome. Hands stay on the bars.
The road is generated as you ride, from forest edge to desert dunes to a blossom valley under a giant World Tree. Pictures in the gallery are real captures from the game (desktop capture, early build).

Click a picture to enlarge. Gallery images are real in-engine captures; the early build uses simple low-poly art.

Every ride is generated from a seed. Curves, hills and scenery never run out, and a good ride can be replayed by its seed.

Forests, fields, villages, dunes, snow, jungle, mountains, sakura, swamp, canyon, cave, crystal, chessboard and cliff. Lock one or glide to the next.

Sun, wind, fog, rain and snow, from dawn to night. Let it change by itself or pick the sky from the cockpit panel.

Rabbits hop away as you approach, birds cross the road, herds wander through the meadows.

Each biome has its own track and ambience: wind over dunes, crickets in the swamp, rain on the leaves. Your pedalling gets a bike sound of its own.

No artificial turning, nothing attached to the bike except the cockpit, and an optional vignette at high speed. The horizon stays level.

Real screenshot: pick weather and time with your eyes.

Real screenshot: the World Tree, 700 m tall, seen from 500 m away.
The trailer poster is a real in-engine capture. Early build, low-poly art.
Two of the 19 biomes, ready to sideload on your Meta Quest 3: the deep pine forest and the red canyon, in fog and storm. The full game has all 19.
not published yet APK, Quest 3 only. Needs Developer Mode; the demo page explains the steps.
Bike in VR avoids the usual triggers: there is no artificial turning or stick movement, the horizon stays level, scenery is never attached to you, and a vignette softens high speeds. Your body is really pedalling while the world moves, which many riders find easier than gamepad locomotion. Everyone differs, so start with short rides.
Any bike that sits firmly on a trainer. A smart trainer or a simple fluid or magnetic one both work, because the game does not talk to the trainer at all. It reads your head motion.
Only the space of your bike and trainer. You stay seated and do not walk around. Keep elbows clear of walls and fans.
No. Speed comes from head motion only, and you use your gaze for the on-bike menu.
It is an estimate meant to feel right, not a power meter. It suits immersion and relaxed riding, not measured workouts.
Bike in VR is in development. Leave your email below and we will let you know.
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